If you upgrade an old project that uses Auto Graphics API to a Unity version that doesn’t include OpenGL ES 2.0 by default, then Unity disables Auto Graphics API and manually adds OpenGL ES 2.0 to the list. To add support for OpenGL ES 2.0, select Add (+) and choose OpenGLES2.This makes the Graphics APIs list appear. In the Rendering section, disable Auto Graphics API. In the Project settings window, select the Player tab, then open Android Player Settings:.Unity doesn’t include OpenGL ES 2.0 in its built-in set of graphics APIs for Android by default. For information on how to add support for OpenGL ES 2.0, see OpenGL ES 2.0. New Unity Projects don’t support OpenGL ES 2.0 by default.This section contains information about the graphics APIs Unity supports for Android. Graphics API supportĪndroid devices support Vulkan and OpenGL ES. For more information, refer to AndroidSdkVersions. Unity supports Android 5.1 “Lollipop” (API level 22) and above. Before you begin to develop an Android application in Unity, check Unity’s requirements and compatibility information for Android to make sure you’re aware of any limitations for developing a Unity application for this platform.